Bosses
A boss stands still while it casts and marks the ground before the hit lands. A marked area stays where it was placed.
Red ground deals damage. Blue ground is part of the fight's mechanic. Green ground is safe.
Bosses wait at the end of every dungeon level and at the top of every invaded planet.
Red ground deals damage. Blue ground is part of the fight's mechanic. Green ground is safe.
Bosses wait at the end of every dungeon level and at the top of every invaded planet.